.awc |
Audio Wave Container |
Audio file format used for all sounds. |
.cmb |
Combat Info File |
Text-based combat decision information. |
.cut |
Cutscene |
Cutscene definition files - usually stored as PSO. |
.cutsub |
Cutscene Subtitle |
Cutscene subtitles file. |
.dat |
Data File |
Various binary data. |
.gfx |
Scaleform |
Flash Scaleform files. |
.gxt |
GBH Text File |
Translation files for old GTA titles, GXT/GXT2. |
.fxc |
Compiled Shader |
Single compiled shader. |
.fxdb |
Shader Database |
Shaders database used in modern RAGE titles. |
.ide |
Item Definition |
Map types files for old GTA titles, replaced with #typ. |
.ifx |
Image FX
|
- |
.img |
Image File |
Archive files for old GTA titles, fully replaced with rpf. |
.meta |
Metadata |
Various text metadata. |
.mrf |
Move Network Def
|
Binary metadata for complex tasks and minigames. |
.msk |
Mask File |
Binary mask data. |
.nod |
Path Node |
Path node files for old GTA titles, replaced by #nd. |
.ped |
Ped Info File |
Text-based ped decision information. |
.rpf |
RAGE Packfile |
Archive format for release/final builds of games. In development, .zip is used. |
.sco |
Script |
Script file used in old RAGE titles, replaced with #sc. |
.sps |
Shader Preset |
- |
.srl |
Streaming Request List |
- |
.tcp |
Texture Conversion Params |
- |
.tune |
Tune File |
Various fragment data used in old RAGE titles. |
.zon |
Zone File |
- |
.#ad
|
Animation Dictionary |
Animation dictionary for various RAGE titles, see also #cd. |
.#am
|
- |
- |
.#at
|
Action Trees |
- |
.#as
|
Animation Scene |
File format for modern RAGE cutscene subsystem (introduced in RDR3). |
.#bd
|
Bounds Dictionary |
Dictionary of multiple bound files. |
.#bn
|
Bounds |
(Static) collision files. |
.#bs
|
Blendshapes |
- |
.#cd
|
Clip Dictionary |
Dictionary of clips containing animations, see also #ad. |
.#ch
|
Cache |
Per-packfile cache loader data |
.#cs
|
- |
- |
.#dd
|
Drawable Dictionary |
Dictionary of multiple drawables (usually used for LODs). |
.#dr
|
Drawable |
Generic models, geometry, optional embedded textures and lights. |
.#ed
|
Expressions Dictionary |
Bones metadata, such as bone weight overrides, jiggle bones parameters and etc. |
.#edt
|
- |
Expression dictionary format used in Red Dead Redemption. |
.#fd
|
Frame Filter Dictionary |
Frame filters used in animations (bone masks, filters). |
.#ft
|
Fragment
|
Complex models such as vehicles, destructible objects. |
.#gd
|
- |
- |
.#hm
|
HTML |
GTA IV in-game website data. |
.#hn
|
- |
- |
.#jd
|
- |
- |
.#ld
|
Cloth Dictionary |
- |
.#ldb
|
Language Database |
Translation files for modern RAGE titles, replaced GXT/GXT2 format. |
.#pd
|
- |
- |
.#pdb
|
Posematchers Database |
- |
.#pdt
|
- |
Posematchers format used only in Red Dead Redemption. |
.#pfl
|
Particle Effects Library |
Particle files for old RAGE titles, replaced with #pt. |
.#pl
|
Placement |
Map placement files for old RAGE titles, replaced by #map. |
.#pm
|
Parameterized Motion |
- |
.#pmd
|
Posematchers Database (?) |
Replaced .#pdb format. |
.#pr
|
Ped Records |
- |
.#pt
|
Particle |
Particle files. |
.#map
|
Map Data |
See Map Data Assets (.#map) - Docs - rage.re
|
.#mf
|
Manifest |
See Packfile Manifests (.#mf) - Docs - rage.re
|
.#mt
|
Metadata |
Various binary metadata. |
.#nd
|
Path Node |
- |
.#nh
|
- |
- |
.#nm
|
Nav Mesh |
Navigation mesh used only in Red Dead Redemption. |
.#nv
|
Nav Mesh |
Navigation mesh files used in most RAGE titles. |
.#sc
|
Script |
In-game scripts including story and online mode. |
.#sd
|
Blendshapes Dictionary |
Blendshapes format used in old RAGE titles. |
.#sf
|
Scaleform |
- |
.#sg
|
Sector Grass |
Grass instance files used in Red Dead Redemption only. |
.#si
|
Sector Info |
- |
.#sp
|
- |
- |
.#st
|
String Table |
String table files (like .gxt) used in Red Dead Redemption only. |
.#tb
|
Territory Boundres |
Territory boundres files used in Red Dead Redemption only. |
.#td
|
Texture Dictionary |
Dictionary of textures (also known as TXD). |
.#typ
|
Map Types |
See Map Types Assets (.#typ) - Docs - rage.re
|
.#vd
|
Volume Data |
- |
.#vr
|
Vehicle Records |
- |
.#wr
|
Waypoint Records |
- |