| .awc |
Audio Wave Container |
Audio file format used for all sounds. |
| .cmb |
Combat Info File |
Text-based combat decision information. |
| .cut |
Cutscene |
Cutscene definition files - usually stored as PSO. |
| .cutsub |
Cutscene Subtitle |
Cutscene subtitles file. |
| .cutbin |
Cutscene Binary |
Cutscene stored in a binary file. |
| .dat |
Data File |
Various binary data. |
| .gfx |
Scaleform |
Flash Scaleform files. |
| .gxt |
GBH Text File |
Translation files for old GTA titles, GXT/GXT2. |
| .fxc |
Compiled Shader |
Single compiled shader. |
| .fxdb |
Shader Database |
Shaders database used in modern RAGE titles. |
| .ide |
Item Definition |
Map types files for old GTA titles, replaced with #typ. |
| .ifx |
Image FX |
- |
| .img |
Image File |
Archive files for old GTA titles, fully replaced with rpf. |
| .meta |
Metadata |
Various text metadata. |
| .mrf |
Move Network Def |
Binary metadata for complex tasks and minigames. |
| .msk |
Mask File |
Binary mask data. |
| .nod |
Path Node |
Path node files for old GTA titles, replaced by #nd. |
| .ped |
Ped Info File |
Text-based ped decision information. |
| .rpf |
RAGE Packfile |
Archive format for release/final builds of games. In development, .zip is used. |
| .sco |
Script |
Script file used in old RAGE titles, replaced with #sc. |
| .sps |
Shader Preset |
- |
| .srl |
Streaming Request List |
- |
| .tcp |
Texture Conversion Params |
- |
| .tune |
Tune File |
Various fragment data used in old RAGE titles. |
| .zon |
Zone File |
- |
| .#ad |
Animation Dictionary |
Animation dictionary for various RAGE titles, see also #cd. |
| .#am |
- |
- |
| .#at |
Action Trees |
- |
| .#as |
Animation Scene |
File format for modern RAGE cutscene subsystem (introduced in RDR3). |
| .#bd |
Bounds Dictionary |
Dictionary of multiple bound files. |
| .#bn |
Bounds |
(Static) collision files. |
| .#bs |
Blendshapes |
- |
| .#cd |
Clip Dictionary |
Dictionary of clips containing animations, see also #ad. |
| .#cd (4) |
Cover Grid |
Only used in Red Dead Redemption. |
| .#cdt |
Cutscene Dictionary |
A dictionary of cutscene metadata. Only used in Red Dead Redemption. |
| .#ch |
Cache |
Per-packfile cache loader data |
| .#cs |
Cover Set |
- |
| .#dd |
Drawable Dictionary |
Dictionary of multiple drawables (usually used for LODs). |
| .#dr |
Drawable |
Generic models, geometry, optional embedded textures and lights. |
| .#ed |
Expressions Dictionary |
Bones metadata, such as bone weight overrides, jiggle bones parameters and etc. |
| .#edt |
Expressions Dictionary |
Expression dictionary format used in Red Dead Redemption. |
| .#fd |
Frame Filter Dictionary |
Frame filters used in animations (bone masks, filters). |
| .#fd (4) |
Fragment Dictionary |
A dictionary of fragments, only used in Red Dead Redemption. |
| .#ft |
Fragment |
Complex fragmented skeletons/models used for peds, vehicles, destructible objects, etc. |
| .#gd |
Gringo Dictionary |
- |
| .#gx |
Compiled shader (ps3) |
- |
| .#hm |
HTML |
GTA IV in-game website data. |
| .#hn |
- |
- |
| .#jd |
- |
- |
| .#ld |
Cloth Dictionary |
Used for storing dynamic clothes data. |
| .#ldb |
Language Database |
Translation files for modern RAGE titles, replaced GXT/GXT2 format. |
| .#pd |
- |
- |
| .#pdb |
Posematchers Database |
Posematchers format used in modern RAGE titles. |
| .#pdt |
Posematchers Database |
Posematchers format used only in Red Dead Redemption. |
| .#pfl |
Particle Effects Library |
Particle files for old RAGE titles, replaced with #pt. |
| .#pl |
Placement |
Map placement files for old RAGE titles, replaced by #map. |
| .#pm |
Parameterized Motion |
- |
| .#pmd |
Posematchers Database (?) |
Replaced .#pdb format. |
| .#pr |
Ped Records |
Pre-recorded ped paths used in scripts. |
| .#prp |
Prop (?) |
Only used in Red Dead Redemption. |
| .#pt |
Particle |
Particle files. |
| .#map |
Map Data |
See Map Data Assets (.#map) - Docs - rage.re |
| .#mf |
Manifest |
See Packfile Manifests (.#mf) - Docs - rage.re |
| .#mt |
Metadata |
Various binary metadata. |
| .#nd |
Path Node |
Path nodes used for traffic on roads. |
| .#nh |
- |
- |
| .#nm |
Nav Mesh |
Navigation mesh used only in Red Dead Redemption. |
| .#nv |
Nav Mesh |
Navigation mesh files used in most RAGE titles. |
| .#sc |
Script |
In-game scripts including story and online mode. |
| .#sd |
Blendshapes Dictionary |
Blendshapes format used in old RAGE titles. |
| .#sf |
Scaleform |
Flash Scaleform files packed as a resource. |
| .#sg |
Sector Grass |
Grass instance files used in Red Dead Redemption only. |
| .#si |
Sector Item |
Sector item used as map data in Red Dead Redemption only. |
| .#sp |
- |
- |
| .#st |
String Table |
String table files (like .gxt) used in Red Dead Redemption only. |
| .#tb |
Territory Boundres |
Territory boundres files used in Red Dead Redemption only. |
| .#td |
Texture Dictionary |
Dictionary of textures (also known as TXD). |
| .#tx |
Texture |
Resource containing a single texture, used for the 2D map in Red Dead Redemption. |
| .#typ |
Map Types |
See Map Types Assets (.#typ) - Docs - rage.re |
| .#vd |
Volume Data |
- |
| .#vr |
Vehicle Records |
Pre-recorded vehicle paths used in scripts. |
| .#wr |
Waypoint Records |
Pre-recorded waypoint paths used in scripts. |