The .#typ file format (stored in rage::fwMapTypesStore) is a PSO/RSC-style format expecting a CMapTypes (project-specific, inherits from rage::fwMapTypes) root element.
Formerly, this would be placed in a .ide file. .#typ is also known as .ityp in North naming conventions.
The #typ format has the following structure:
CMapTypes
| Field | Type | Description | 
|---|---|---|
| extensions | array | Additional particle/sound effects attached to archetypes. | 
| archetypes | array | Objects definitions. | 
| name | string | Unused name of the archetype data file itself. | 
| dependencies | array | Unused structure | 
| compositeEntityTypes | array | Used for destroyable objects generated by RayFire middleware tool. | 
archetypes
| Field | Type | Description | 
|---|---|---|
| lodDist | value | Draw distance of archetype, in meters. | 
| flags | u32 | Attributes for archetype | 
| specialAttribute | u32 | Additional attrubites for archetype | 
| bbMin | Vec3V | Bottom-left corner of bounding box | 
| bbMax | Vec3V | Upper-right corner of bounding box | 
| bbCentre | Vec3V | Center point of bounding box | 
| bbRadius | value | Radius of bounding sphere, in meters | 
| hdTextureDist | value | Draw distance of high quality textures (+hidr/+hifr), in meters | 
| name | string | Name of archetype | 
| textureDictionary | string | Name of texture dictionary file (#td) | 
| clipDictionary | string | Name of animations file (#cd) | 
| drawableDictionary | string | Name of set of drawable objects (#dd) | 
| physicsDictionary | string | Name of archive or archetype itself with embedded collision (formerly stored in #bd file) | 
| assetType | string | Type of archetype asset | 
| assetName | string | Name of archetype, same as name parameter | 
| extensions | array | Additional particle/sound effects attached to archetypes. | 
CMloArchetypeDef
Shares the content of archetypes and entities placed using local-space coords plus additional fields.
| Field | Type | Description | 
|---|---|---|
| mloFlags | int | Flags for multi level objects, not researched. | 
rooms
A place with objects with disabled rendering of main map.
| Field | Type | Description | 
|---|---|---|
| name | string | Name of the room. | 
| bbMin | Vec3V | Bottom-left corner of bounding box, may be unused by game. | 
| bbMax | Vec3V | Upper-right corner of bounding box, may be unused by game. | 
| blend | int | Unknown usage | 
| timecycleName | string | Name of weather modifier. | 
| secondaryTimecycleName | string | Name of second weather modifier. | 
| flags | int | Attributes for rendering/game logic features. | 
| portalCount | int | Amount of portals for this room. | 
| floorId | int | Determines if room is on the ground floor or higher. | 
| exteriorVisibiltyDepth | int | Unknown usage. | 
| attachedObjects | int | An index of objects used in this room. | 
flags
| Flag | Decimal | Meaning | 
|---|---|---|
| 0x1 | 1 | Unknown usage. | 
| 0x2 | 2 | Unknown usage. | 
| 0x4 | 4 | Unknown usage. | 
| 0x8 | 8 | Unknown usage. | 
| 0x10 | 16 | Unknown usage. | 
| 0x20 | 32 | This flag enables a indestructibility for archetype, making it static for props. | 
| 0x40 | 64 | Unknown usage. | 
| 0x80 | 128 | This flag is used in instanced archetypes, used in instancedDatain #map files. | 
| 0x100 | 256 | Unknown usage. | 
| 0x200 | 512 | This flag is used in archetypes with bones inside models. | 
| 0x400 | 1024 | This flag is used in archetypes with UV animations. | 
| 0x800 | 2048 | Unknown usage. | 
| 0x1000 | 4096 | Unknown usage. | 
| 0x2000 | 8192 | This flag disables shadow casting. | 
| 0x4000 | 16384 | Unknown usage. | 
| 0x8000 | 32768 | Unknown usage. | 
| 0x10000 | 65536 | This flag enables double-sided rendering. | 
| 0x20000 | 131072 | This flag enables a destructibility for archetype, making it dynamic for props. Needed for GET_CLOSEST_OBJECT_OF_TYPE native. | 
| 0x40000 | 262144 | Unknown usage. | 
| 0x80000 | 524288 | Unknown usage. | 
| 0x100000 | 1048576 | Unknown usage. | 
| 0x200000 | 2097152 | Unknown usage. | 
| 0x400000 | 4194304 | Unknown usage. | 
| 0x800000 | 8388608 | Unknown usage. | 
| 0x1000000 | 16777216 | Unknown usage. | 
| 0x2000000 | 33554432 | Unknown usage. | 
| 0x4000000 | 67108864 | This flag enables special atribute for door archetypes. | 
| 0x8000000 | 134217728 | Unknown usage. | 
| 0x10000000 | 268435456 | This flag disables red vertex channel for object. | 
| 0x20000000 | 536870912 | This flag disables green vertex channel for object. | 
| 0x40000000 | 1073741824 | This flag disables blue vertex channel for object. | 
| 0x80000000 | 2147483648 | This flag disables alpha vertex channel for object. |