Environment Design as Visual Storytelling: Theory and Practice

Rockstar North’s Miriam Bellard discusses the effect of the 3D environment on the cinematic experience, including through movement, player attention, and spatial design—using examples from GTA V Online DLC (pre-production to final art).

This contains information and footage from various DLCs, and showcases a bit more than the other talk that might be interesting to people who play the game, less than designers like the other one